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	<title>Who ordered the scrambled brains? Comments</title>
	<link>http://www.scrambledbrains.net</link>
	<description>All things Mike McGranahan.</description>
	<pubDate>Mon, 04 May 2026 14:44:39 +0000</pubDate>
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 		<title>Comment on i swear the music from twin peaks was the basis for the music for final fantasy vii. by: Mike McG</title>
		<link>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-244411</link>
		<pubDate>Mon, 13 Oct 2014 21:06:46 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-244411</guid>
					<description>Thanks for stopping by! Definitely an uptick in visits related to this. I really hope the new season retains the same musical style.</description>
		<content:encoded><![CDATA[	<p>Thanks for stopping by! Definitely an uptick in visits related to this. I really hope the new season retains the same musical style.
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 		<title>Comment on i swear the music from twin peaks was the basis for the music for final fantasy vii. by: SuDiB</title>
		<link>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-243584</link>
		<pubDate>Sun, 12 Oct 2014 22:15:55 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-243584</guid>
					<description>I think a lot of people are interested in twin peaks now that there is talk of some renewed deal in 2016 and mentions in Parks &amp;#38; Rec. Started binge watching today and couldn't stop thinking about the similarities and glad to know someone else was thinking it. Expect a few more visits!! :)</description>
		<content:encoded><![CDATA[	<p>I think a lot of people are interested in twin peaks now that there is talk of some renewed deal in 2016 and mentions in Parks &amp; Rec. Started binge watching today and couldn&#8217;t stop thinking about the similarities and glad to know someone else was thinking it. Expect a few more visits!! :)
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 		<title>Comment on i swear the music from twin peaks was the basis for the music for final fantasy vii. by: Mike McG</title>
		<link>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-236346</link>
		<pubDate>Thu, 02 Oct 2014 13:47:33 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-236346</guid>
					<description>Haha, great quotes!</description>
		<content:encoded><![CDATA[	<p>Haha, great quotes!
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 		<title>Comment on i swear the music from twin peaks was the basis for the music for final fantasy vii. by: Max</title>
		<link>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-236324</link>
		<pubDate>Thu, 02 Oct 2014 12:27:36 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-236324</guid>
					<description>I played FFVII in 1998, but didn't watch Twin Peaks until last year, and I immediately heard parallels between them, specifically the opening theme music AND the finger-clicking 'Turks' style music. I'd be curious as to whether Nobuo Uematsu cites Twin Peaks as a personal inspiration. Certainly wouldn't surprise me!

I'm watching Twin Peaks for the second time now, and was curious as to whether other people thought the same. Glad to see it's not just me! :D

&quot;When two things happen simultaneously, pertaining to the same line of inquiry, we must pay strict attention.&quot; - Agent Cooper

&quot;Shut up Elena. You're making me sober.&quot; - Reno</description>
		<content:encoded><![CDATA[	<p>I played FFVII in 1998, but didn&#8217;t watch Twin Peaks until last year, and I immediately heard parallels between them, specifically the opening theme music AND the finger-clicking &#8216;Turks&#8217; style music. I&#8217;d be curious as to whether Nobuo Uematsu cites Twin Peaks as a personal inspiration. Certainly wouldn&#8217;t surprise me!</p>
	<p>I&#8217;m watching Twin Peaks for the second time now, and was curious as to whether other people thought the same. Glad to see it&#8217;s not just me! :D</p>
	<p>&#8220;When two things happen simultaneously, pertaining to the same line of inquiry, we must pay strict attention.&#8221; - Agent Cooper</p>
	<p>&#8220;Shut up Elena. You&#8217;re making me sober.&#8221; - Reno
</p>
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 		<title>Comment on Done ain&#8217;t necessarily better than perfect by: The Law of Brittleness</title>
		<link>http://www.scrambledbrains.net/2013/06/06/done-is-not-necessarily-better-than-perfect/#comment-115335</link>
		<pubDate>Fri, 14 Feb 2014 23:00:27 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2013/06/06/done-is-not-necessarily-better-than-perfect/#comment-115335</guid>
					<description>[...] The idea of technical debt is critical to work-life balance and to customer relationships. However, many companies these days seem willing to carry that debt, obsessed with a &amp;#8220;move fast/break things&amp;#8221; culture where any efforts resembling code perfection are feverishly rejected. But technical debt is a strategic concern, so one would think all those business strategists in their fancy suits would find want to address it. Without adequate recognition, the emphasis inadvertently shifts from &amp;#8220;moving fast&amp;#8221; to &amp;#8220;breaking things&amp;#8221;. I believe this lack of due attention is largely a matter of poor communication by engineers with stakeholders. Technical debt is often misrepresented as a temporary issue. &amp;#8220;Give us a week to erase this technical debt.&amp;#8221; On the other hand, saying &amp;#8220;Each work item carries with it a 15% implementation tax to mitigate technical debt&amp;#8221; is no more reassuring. [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] The idea of technical debt is critical to work-life balance and to customer relationships. However, many companies these days seem willing to carry that debt, obsessed with a &#8220;move fast/break things&#8221; culture where any efforts resembling code perfection are feverishly rejected. But technical debt is a strategic concern, so one would think all those business strategists in their fancy suits would find want to address it. Without adequate recognition, the emphasis inadvertently shifts from &#8220;moving fast&#8221; to &#8220;breaking things&#8221;. I believe this lack of due attention is largely a matter of poor communication by engineers with stakeholders. Technical debt is often misrepresented as a temporary issue. &#8220;Give us a week to erase this technical debt.&#8221; On the other hand, saying &#8220;Each work item carries with it a 15% implementation tax to mitigate technical debt&#8221; is no more reassuring. [&#8230;]
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 		<title>Comment on The puzzle of Japan by: Mike McG</title>
		<link>http://www.scrambledbrains.net/2013/10/20/the-puzzle-of-japan/#comment-74686</link>
		<pubDate>Mon, 21 Oct 2013 20:46:13 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2013/10/20/the-puzzle-of-japan/#comment-74686</guid>
					<description>Thank you kindly, miss! :D</description>
		<content:encoded><![CDATA[	<p>Thank you kindly, miss! :D
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 		<title>Comment on The puzzle of Japan by: Natalie</title>
		<link>http://www.scrambledbrains.net/2013/10/20/the-puzzle-of-japan/#comment-74672</link>
		<pubDate>Mon, 21 Oct 2013 19:12:00 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2013/10/20/the-puzzle-of-japan/#comment-74672</guid>
					<description>&quot;Fewer babies were born here in 2012 than any year on record. (This was also the year, as the number of elderly people shoots up, that adult incontinence pants outsold baby nappies in Japan for the first time.)&quot;   

!!!

Great post and very interesting article. Agree, can't wait for that 'ol Blocvox to start informing our minds!</description>
		<content:encoded><![CDATA[	<p>&#8220;Fewer babies were born here in 2012 than any year on record. (This was also the year, as the number of elderly people shoots up, that adult incontinence pants outsold baby nappies in Japan for the first time.)&#8221;   </p>
	<p>!!!</p>
	<p>Great post and very interesting article. Agree, can&#8217;t wait for that &#8216;ol Blocvox to start informing our minds!
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 		<title>Comment on i swear the music from twin peaks was the basis for the music for final fantasy vii. by: Mike McG</title>
		<link>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-68668</link>
		<pubDate>Wed, 02 Oct 2013 18:14:43 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-68668</guid>
					<description>Cheers!! :D</description>
		<content:encoded><![CDATA[	<p>Cheers!! :D
</p>
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 		<title>Comment on i swear the music from twin peaks was the basis for the music for final fantasy vii. by: melie</title>
		<link>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-68515</link>
		<pubDate>Wed, 02 Oct 2013 12:59:26 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2010/11/04/i-swear-the-music-from-twin-peaks-was-the-basis-for-the-music-for-final-fan/#comment-68515</guid>
					<description>Omg.. So true! I'm watching Twin Peaks for the first time now (and FF7 is my favourite game ever, along with the Metal Gear series).
From the beginning I felt this strange familarity with the soundtrack and then suddenly the fingersnapping track began and it hit me; Final Fantasy 7! Everything in that game sounds like it could be from twin peaks, from the start screen to the finger snap, the Aeris song... Everything. Just Google'd this and found your post. Nice to know I'm not the only one to think this.</description>
		<content:encoded><![CDATA[	<p>Omg.. So true! I&#8217;m watching Twin Peaks for the first time now (and FF7 is my favourite game ever, along with the Metal Gear series).<br />
From the beginning I felt this strange familarity with the soundtrack and then suddenly the fingersnapping track began and it hit me; Final Fantasy 7! Everything in that game sounds like it could be from twin peaks, from the start screen to the finger snap, the Aeris song&#8230; Everything. Just Google&#8217;d this and found your post. Nice to know I&#8217;m not the only one to think this.
</p>
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 		<title>Comment on The Selector-Space Race by: More on modular CSS</title>
		<link>http://www.scrambledbrains.net/2013/02/28/the-selector-space-race/#comment-52592</link>
		<pubDate>Tue, 28 May 2013 20:14:48 +0000</pubDate>
		<guid>http://www.scrambledbrains.net/2013/02/28/the-selector-space-race/#comment-52592</guid>
					<description>[...] I&amp;#8217;m always on the lookout for thought-provoking discussion about CSS, since I find it so rare. Smashing Magazine can occasionally turn up quality information about CSS, as they did recently in a guest piece that described the nose-to-tail rebuild of the London Times&amp;#8217; website. An interesting read overall, the part that stood out most to me detailed their approach to CSS. They anticipated pain around HTML view re-use and re-composition (into various layouts), and sought to structure their CSS accordingly. I applaud their efforts (despite dropping the goal of semantic naming, which would seriously concern me), and noticed that it resembled an approach I had taken early in Blocvox&amp;#8217;s development. I weighed in to share my experiences, and wanted to reproduce it here as a follow up to techniques described in my recent post about the motive for modular CSS.  I started with the same use of long/multipart class names, and although it is performant, I found it a bit cumbersome to develop with. In my approach, I strictly adhered to representing each level of structure in the class name, so a link in the headline would have the class name â€˜.apple_headline_linkâ€™. This made nesting or un-nesting elements require a lot of tedious class renaming, making rapid experimentation very burdensome. [...]</description>
		<content:encoded><![CDATA[	<p>[&#8230;] I&#8217;m always on the lookout for thought-provoking discussion about CSS, since I find it so rare. Smashing Magazine can occasionally turn up quality information about CSS, as they did recently in a guest piece that described the nose-to-tail rebuild of the London Times&#8217; website. An interesting read overall, the part that stood out most to me detailed their approach to CSS. They anticipated pain around HTML view re-use and re-composition (into various layouts), and sought to structure their CSS accordingly. I applaud their efforts (despite dropping the goal of semantic naming, which would seriously concern me), and noticed that it resembled an approach I had taken early in Blocvox&#8217;s development. I weighed in to share my experiences, and wanted to reproduce it here as a follow up to techniques described in my recent post about the motive for modular CSS.  I started with the same use of long/multipart class names, and although it is performant, I found it a bit cumbersome to develop with. In my approach, I strictly adhered to representing each level of structure in the class name, so a link in the headline would have the class name â€˜.apple_headline_linkâ€™. This made nesting or un-nesting elements require a lot of tedious class renaming, making rapid experimentation very burdensome. [&#8230;]
</p>
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